![]() Let me know if you have further questions. Locking it to a 16 bit color depth is something your editing program will need to do. This post will provide you with template sheets to work with as well. Side view battlers work like character sheets in that the system will break up your image and use the frames as described.ĭefault image dimensions are provided in those links. If it's a multi-character sheet, it'll use that three wide, four tall for individual characters, but in addition divide the sheet in to four characters wide, two tall.įaces must be those dimensions listed in the asset standards. The Asset Standards and Side View Asset Standards should also answer most questions.įor characters - the system will take whatever image you throw at it and divide it up in to frames based on math - if it's a single character sheet, it'll turn it in to three wide, four tall frames of equal size. The MV tile and character graphics are built around a 48 x 48 pixel square. And when you say Sprite, do you mean a character sheet, a character face, side view battlers, or some other thing? What, exactly, do you mean by 16 bit? I ask because people use "16 bit" to refer to at least three different things - none of which are the same thing - and expect everyone else to know what they mean.
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